using UnityEngine;

public class MainMenuMissionArrow : MonoBehaviour
{
	public GameObject PVP;

	public static MainMenuMissionArrow instance;

	private void Awake()
	{
		instance = this;
	}

	private void OnEnable()
	{
	}

	public void ChangeArrow()
	{
		PVP.SetActive(false);
		if (ManagerMissions.currMission != null && !ManagerMissions.currMission.offlineMission)
		{
			PVP.SetActive(true);
		}
	}
}
